Second day of SL teaching

What a day!  Today was the second day of teaching in Second Life.  There were certainly things worth recording about the process.

The first class today was new to Second Life.  The start of the class was slow-moving as four students had no avatars, despite repeated reminders that this had to be done for homework!  One student created an avatar in the lab and three students ended up using avatars that were provided for them.

This class was not easy!  A couple of students were reluctant to sit down at the computers, but once into Second Life, they became engaged and seemed to really enjoy their activities.  Even the most unenthusiastic and unmotivated students were “sucked into” the excitement of the virtual environment!

Activities for this group included using the shop to obtain new clothing, changing appearance, using the orientation boards at the landing place on Kowhai, and learning many basic skills of movement and communication.  One student, a part-time model, did not want to leave the clothing shop, as she was having so much fun!  In fact, the entire class was still in the lab 10 minutes after lunch had started!

The session after lunch was Monday’s class revisiting SL.  This lesson went like clockwork, and students were fully engaged.  The lesson consisted of a Challenge Quest with 14 questions that needed to be answered.  Half of the class completed the Quest.  The rest were told to save their note card after question 10 and drop it into the lecturer’s drop box.  The students are all ready and anxious to begin interviewing practise in SL on Monday morning.

How do I feel personally about the day?  I believe it was a success.  SL proved to be motivating and fun!  It was very rewarding seeing students making such huge progress in a single session of learning in SL.  I can’t wait for the interviewing to begin.

Aziz working in Second Life

Aziz working in Second Life

First Teaching Session in SL

The first session with students in SL had its good and bad moments.  The session was disrupted by students getting lost and not being able to find the lab (L403).  We started with three students who were full of enthusiasm and couldn’t wait to get busy!  One of these students had been so enthusiastic that he had been into SL the evening before class just to get a head start.  Eddie (Druss Warcliffe) arrived with a brand new avatar, the cutest little blue dragon!  Shantelle (Kodee Button) and Cornelia (Laurelle Marialla) were soon almost as adept as Eddie.

Latecomers, Aziz (a280q Engineer), and Mal (who spent the period as Tarqel Korpov) arrived late.  Aziz had a problem remembering his password, and Mal struggled a bit with the technology as he is a brand new computer user.

Students had a checklist to use to mark off skills as they acquired them and felt confident with them.  Students started at the landing place on Kowhai, and worked through the Orientation boards provided.  Then they went to the Foundation build, practising walking, running, flying, sitting, and camera controls.  The garden was an inviting and motivating place to use for skills practice (thanks to Aaron – SL Isa Goodman, our wonderful builder).

Students wanted to play with their appearances so used the shop to obtain clothing, and were soon all attired in clothing of their own choice.  They were soon editing Appearance, making themselves, taller or shorter, thinner or fatter, adjusting face shape, foot size and clothing fit.

In order to experiment with teleporting, students visited Koru and had a quick play on the dodgems, dance floor, and beach.  They used voice chat, and tried out a few gestures.  We returned to Kowhai for the media to take photos, and then ended up on the Sandbox on Koru.  Students were given a couple of gifts, a folder of skins and a folder of clothes.  On the Sandbox students were able to rez their boxes, and copy the contents to Inventory.

So what was good about the session?

  • Student motivation was extremely high.  In fact, it was so high it was hard to hold them back in any way.  They wanted to try the next thing, learn the next skill, just continually moving forward at a break-neck pace.
  • Even our one non-computer user, although he struggled at times with lack of confidence, spent much of the period with a smile on his face!
  • Students were very supportive of each other and helped each other with no hesitation or reserve.
Kowhai with the new garden and seating area

Kowhai with the new garden and seating area

Aaron (SL - Isa Goodman, builder) & Merle (SL - Briarmelle Quintessa) relaxing in the new gardens

Aaron (SL - Isa Goodman, builder) & Merle (SL - Briarmelle Quintessa) relaxing in the new gardens

What could have been improved?

  • Perhaps there were too many people in the room – with three visitors from the Manukau Courier, our MIT staff media person Donna, Oriel (SL – Noumea Sands) handling media questions, our MIT staff photographer, Maryanne (SL – Nugget Mixemup), and myself (SL – Briarmelle Quintessa), we outnumbered the students!!  Not an ideal situation.  The students didn’t seem to mind and carried on regardless!
  • The front computer was not behaving well!  It was impossible to demonstrate to the students what I wanted them to do.  This made it harder to keep all students on the same activity.  This was made even more difficult by the media moving around asking questions and the photographer setting up his shots.
  • The students on three of the pcs found the lagging very hard to handle.  We did not take into consideration that we started class at midday on Monday, Sunday night in the States, a very busy time in SL.  Once they shifted onto the Macs they were quite happy!
  • Half of the class were not in attendance.  This was disappointing, but I am not sure what I could have done to prevent this.  All students were notified of the change in classroom, and the room change was put on the whiteboard in B Block.  All students who were absent last week, were phoned or emailed, if their contact details were available.  Hmmm….  This is something I must try to remedy before Wednesday when the second class starts in SL and the class today has its second session.

All in all it was a good experience that the students enjoyed.  There was evidence that many skills were learned.

Training Workshop for Foundation

On Thursday August 6th the Foundation team finally got to meet each other face-to-face. The all-day workshop was held in the Learning Technology Centre (J403) at Manukau Institute of Technology South Campus. The day started at 9.30am, following a few delays while participants struggled to find their allocated car park spaces.

The workshop was attended by Terry Neal (Tere Tinkel in SL – SLENZ co team leader), Merle Lemon (Briarmelle Quintessa), Maryanne Wright (Nugget Mixemup), and Tania Hogan (Tania Wonder) from Manukau Institute of Technology, Jane Field (Morgana Hexicola) from Otago Polytechnic accompanied by her lovely daughter, Vicky Pemberton (Sky Zeitman) and Martin Bryers (Motini Manimbo) from Northland Polytech, and Dr Susie Jacka (Littoral Farshore) from Unitec.

After an opening karakia from Martin, Kirk Sargent welcomed all the participants to MIT. Kirk is Head of the School of Foundation Studies. Terry then led the group for some business, constructing a timeline for the pilot classes and evaluations. It was then computer time, and everyone logged in to Second Life to test sound. There were a few technical glitches but IT sent two knights in shining armour to rescue us and sort out the problems, while we had a short break for morning tea.

From 11.00 until 12.30 we had a guest presenter who took the team for some Second Life skill building. Jenny Wakefield (Snowflake Lannock) from the University of Texas at Dallas School of Management, gave the team instruction in communication skills, use of contextual menus, handling the inventory, more complex movements, location and SLurls, camera controls, and security issues . She also gave each participant a gift pack ‘Must have freebies in a bag’ containing a face light, a flight feather, an animation stop, a radar HUD and a cup of green tea, and helped everyone open, attach and use the contents.

While we waited for lunch, we used our time to start working on a treasure hunt (created by Clare Atkins, Arwenna Stardust – SLENZ co team leader), who was unable to join us on the day due to illness. Participants completed the treasure hunt after the lunch break. The hunt was a good skill builder as we had to fly, walk, run, drive, dance, construct note cards, take photographs, and edit profiles. We ended back at the Foundation Hyperdome where the note cards were posted into a drop box.

At 3.00pm a special discussion was held inside the koru, on the island of Koru, inside Second Life. Our education team were able to discuss Second Life teaching issues. The guest educators included SL Pacifico Piaggio, a faculty member from the University of the Pacific, and SL Doran Horngold, an elementary school librarian from Houston, Texas, who was extremely vocal and incredibly generous. She passed on her collection of note cards with teaching resource SLurls and information. to be shared by the team.

To round off the day, the team spent time discussing the lesson plans on Wiki Educator. Any questions about the lessons were dealt with. We had planned on walking through one lesson on the build, but this did not happen as we all lost voice for the last 45 minutes of the day! We ended the day as we had started it, with Martin offering a karakia.

The workshop provided a great opportunity to gel as a team, to learn skills, and to share ideas. The day was tiring but rewarding, and it provided all collaborators with reassurance that they would never be on their own, and that there was a support structure soundly in place.

Learning Design Stage 2

Before discussing the Stage 2 development of the foundation build, it is important to revise the basic LOs behind the project design.  There are two main LOs used in the teaching of interviewing within foundation programmes.  The first LO can be supported by the build in SL, while the second LO is the umbrella LO for the pilot.

  • Basic elements required for job/HE course application are described and demonstrated
  • Key interview skills and practices are discussed and demonstrated

The second LO has been broken down into smaller LOs. These are:

  1. Practise interview skills that deliver a positive personal impact
  2. Identify typical interview questions for different styles and types of interview
  3. Respond to typical interview questions appropriately, positively, and accurately
  4. Identify and practise interview skills for extracting information for a purpose
  5. Build greater confidence in using the English Language in daily life through the interview experience
  6. Participate in a full mock interview and provide and obtain feedback from the interview process

The Learning Activities for Stage 2 are designed to build on those offered in Stage 1 and will further satisfy these Learning Outcomes.

Stage 1

Stage 1 of the build has now been completed.  This includes the provision of a clothing shop, runway for demonstrating clothing choices, a stairway of learning with supporting information for students on topics related to interviewing, an interview room for demonstration purposes, a media centre, and interview rooms with both generic and behavioural questions available.  There is also a drop-box area for students to send notecards to their lecturers.  The garden and student areas are still in process.

Stage 2 (and Stage 3)

The original proposed Stage 2 and Stage 3 phases of the build may be adjusted to be more in line with the needs and abilities of foundation students.  The original Stage 3 proposed using real job vacancies with real companies.  As there is limited time available to teach interviewing in current foundation job skills courses, and as these students are generally inexperienced and need more basic skills training, it is suggested that this stage of proficiency will be beyond that expected in these Level 3 courses.

Stage 2 seems to fall naturally into two parts, referred to from here on as Stage 2A and Stage 2B.

Stage 2A

Stage 2 will utilise the holodeck principle to create four interview scenarios using realistic situations.  The four scenarios for Stage 2A do not require much of a change regarding the scene itself.  The existing interview room with minor changes will suffice for this stage.  The four scenarios will also be those the students could expect in the short-term: nursing course interview, teaching course interview, police entry interview, and a whānau interview (Māori nursing provider setting).  The scripts for all settings will be created with the advice of the nursing and teaching departments (MIT), the police entry officers, and Te Kupenga o Hoturoa (for whānau interview).

Stage 2B

Stage 2 will utilise the holodeck principle to create five interview scenarios using jobs in real companies.  The companies will provide the job advertisement, details of the interview rooms, and will advise on the scripts for the interviews.  These jobs and companies are: National Bank (finance), 3M (marketing), Rainbow’s End (travel and tourism), Motorworkz (automotive), and Hell’s Pizza (hospitality/customer service).

Stage 2A

Activity 1

Activity: Students interview for selection to nursing/teaching/police training.

Aims:

LO1. LO2. LO3 – Provide an activity where students can utilise the skills they have practised and demonstrated in the generic interview and take these to a deeper level.  Students will have to create a positive interview experience by preparing adequately beforehand.  They will have to identify course/training entry criteria and match their own skills/strengths to this criteria.  They will also have to identify the types of questions they may have to answer and demonstrate the STAR method in their preparation.

LO5 – Provide realistic interview scenarios where students have to use appropriate language to answer questions.

LO6 – Provide a full interview role-play where students have to prepare as they would in RL.

Pre-requisite Knowledge/Activities:

It is recommended that students complete at least three activities/lessons from Stage 1 before progressing on to Stage 2.

Activity Description:

Police interview room

Police interview room

  • Students will select a suitable interview scenario to prepare for, based on their career path.
  • Students will prepare for their interview by researching the criteria for entry to nursing/teaching/police.  They will be given computer lab time in which to complete this research.
  • Students will be able to practise these interviews in pairs.  A script of questions will be available in the interview room for the interviewer.
  • (The final interview can be used for a formative assessment.)  Students will be given an interview time and will have to ensure they arrive on time, fully prepared and suitably dressed.
  • As students answer the scripted interview questions the interviewer can mark a checklist that contains all criteria the students is supposed to demonstrate.
  • Following the final interview, students can self-assess using the same checklist.
  • A reflection in writing could also be produced and given to the lecturer via the notecard system.

(Required: clothing store, three offices each an individualised scene, HUD for greetings/sitting poses, scripts for each scenario – nursing, teaching and police entry, checklist)

Stage 2A

Activity 2

Activity: Students interview for selection to the nursing degree course as part of the TKoH cohort (whānau interview).

Aims:

LO1. LO2. LO3 – Provide an activity where students can utilise interview skills as well as demonstrate an understanding of the whānau interview.  Students will have to create a positive interview experience by preparing adequately beforehand.  They will have to identify course/training entry criteria and match their own skills/strengths to this criteria.  They will also have to identify the types of questions they may have to answer and demonstrate the STAR method in their preparation.  Students will further need to prepare their support team for the interview.

LO5 – Provide realistic interview scenarios where students have to use appropriate language to answer questions, and where students follow protocol to facilitate the interview process.

LO6 – Provide a full interview role-play where students have to prepare as they would in RL.

Pre-requisite Knowledge/Activities:

Maori art in whanau interview room

Maori art in whanau interview room

  • It is recommended that students complete at least three activities/lessons from Stage 1 before progressing on to Stage 2.
  • This activity can be done in conjunction with the first activity for Stage 2A.

Activity Description:

  • Students will select support people to accompany them to their interviews.
  • Students will prepare for their interview by researching the criteria for entry to nursing, and for information on the PHO.  They will be given computer lab time in which to complete this research.
  • Students will be able to practise these interviews as a group.  A script of questions will be available in the interview room for the interviewer as well as the wording for a karakia and the procedure that needs to be followed.  It is recommended that more teacher input be given when using this scenario to make sure that protocol is correctly followed.
  • (The final interview can be used for a formative assessment.)  Students will be given an interview time and will have to ensure they arrive on time, fully prepared and suitably dressed, and that their support team is also fully prepared.
  • As students answer the scripted interview questions the interviewer can mark a checklist that contains all criteria the students is supposed to demonstrate.  Support people must be given appropriate time to make statements regarding the interviewee.
  • Following the final interview, students can self-assess using the same checklist.
  • A reflection in writing could be produced by all involved in the interview and given to the lecturer via the notecard system.

(Required: clothing store, an office customised to look like TKoH with enough seating for whānau supporters, HUD for greetings/sitting poses, scripts for scenario – including words for karakia and steps to be accomplished to satisfy protocol, checklist)

Stage 2B

Activity

Activity: Students interview for specific jobs in selected real companies

Aims:

LO1. LO2. LO3 – Provide an activity where students can utilise the skills they have practised and demonstrated in the generic interview and take these to a deeper level.  Students will have to create a positive interview experience by preparing adequately beforehand.  They will have to analyse job advertisements and specified criteria and match their own skills/strengths to this criteria.  They will also have to identify the types of questions they may have to answer and demonstrate the STAR method in their preparation.

LO5 – Provide realistic interview scenarios where students have to use appropriate language to answer questions.

LO6 – Provide a full interview role-play where students have to prepare as they would in RL.

Pre-requisite Knowledge/Activities:

It is recommended that students complete at least three activities/lessons from Stage 1 before progressing on to Stage 2.

Activity Description:

  • Students will select a job advertisement from a selected company, based on their career path and individual choice.
  • Students will prepare for their interview by researching the selected company and seeking out a detailed job description.  They will be given computer lab time in which to complete this research.
  • Students will be able to practise these interviews in pairs.  A script of questions will be available in the interview room for the interviewer, as well as an information sheet on each comany for interviewer reference.
  • (The final interview can be used for a formative assessment.)  Students will be given an interview time and will have to ensure they arrive on time, fully prepared and suitably dressed.
  • As students answer the scripted interview questions the interviewer can mark a checklist that contains all criteria the students is supposed to demonstrate.
  • Following the final interview, students can self-assess using the same checklist.
  • A reflection in writing could also be produced and given to the lecturer via the notecard system.

(Required: clothing store, five offices each an individualised scene, HUD for greetings/sitting poses, job advertisements for each company, information sheets on each company, scripts for each scenario – National Bank (finance), 3M (marketing), Rainbow’s End (travel and tourism), Motorworkz (automotive), and Hell’s Pizza (hospitality/customer service), checklist)

Stage 3

Although it will not be possible to pilot with Stage 3, it is hoped that Stage 3 will eventually be available for students.  This will allow students to gain valuable experience at the build when a class is not in session.  The Stage 3 activities were initially included in the Stage 1 Learning Design document (see Activity 9 & Activity 10).

Interviewing in SL

Interviewing in SL

Foundation Student Area

This post will address the following:

Foundation students need to identify an area as their own and feel comfortable in that space if they are to work productively.

How will we do this?

In his comment on the previous blog posting, Leigh expressed the intention of this proposed build area perfectly.  He said,

“This sort of activity might be addressing LOs outside the scope of the foundation interview skills, but it might help achieve meta LOs.. things like a sense of community, appreciation of social structures, a sense of what it means to be a “contributing” member of society…”

Social networking and community support are vital for foundation students.  Many foundation students have previously experienced rejection in educational settings.  Many left school prematurely because they did not fit in, because the school environment was alien to them.  Within the bridging programme we try to create a setting where students feel comfortable, accepted, and where the environment itself is motivating.  When students in a class develop an ethos of peer support and cohesiveness, the learning seems to progress faster and more effectively.

The majority of institutions within Second Life provide some social area for students.  A few examples are:

  • Waseda University (Student Island) – Campus Cafe in Student Town
    • This facility is set up as a cafe and dance area
    • Waseda

  • Texas State Technical College (vTSTC) – an educational/voactional training institute with students similar to our foundation students
    • This institute has multiple social areas for students (2 are shown below)

      vISTCvTSTC

  •  

  • Eton College, Lorefield Institute of Language & Culture
    • An outdoor cafe, garden & relaxation activities (swing, seating, bicycles)
    • Eton Lorefield

  • International Schools Island
    • Again, there are multiple student areas on this island – the beach area is shown below
    • International Schools

  • Jokaydia Orientation
    • A garden setting for relaxing surrounded by Orientation material

A suitable area for foundation students could be a simple yet aesthetic garden setting with tables/chairs (this could possibly be the informal area used for practising interviewing), some more relaxed seating (possibly similar to Koru), maybe a few trees, the bicycles or some physical activity may add a nice touch. The area would need to be cohesive in design and obviously set aside for Foundation.

The aim would be to go beyond the set of instructional LOs to create a sense of community.

 

 

Learning Design

Firstly, my apologies for the length of this post, and for the fact that, of necessity, there is repetition in some of the listed activities.

This post will be a first attempt at putting together the Learning Design for the Foundation Project. The participating institutions are: Manukau Institute of Technology, Wintec, UNITEC, North Tec, Whitireia, Otago Polytech, and Redbridge College (UK). All institutions have foundation programmes, but there is no uniformity as to how and where interviewing skills are built into the respective programmes. However, the institutions have reached agreement on the Learning Outcomes (referred to in this posting as LOs) for the pilot in Second Life.

There are two main LOs used in the teaching of interviewing within foundation programmes. The first LO is effectively taught in the classroom, while the second lends itself to the SL environment. These are:

  • Basic elements required for job/HE course application are described and demonstrated
  • Key interview skills and practices are discussed and demonstrated

It is important that the first LO is considered as the development occurs within SL, as it is possible to support what is being done in the classroom, in SL. However, the second LO will be used as the ‘umbrella’ LO for SL development. This LO has in turn been broken down into smaller LOs. These are:

  1. Practice interview skills that deliver a positive personal impact
  2. Identify typical interview questions for different styles and types of interview
  3. Respond to typical interview questions appropriately, positively, and accurately
  4. Identify and practice interview skills for extracting information for a purpose
  5. Build greater confidence in using the English Language in daily life through the interview experience
  6. Participate in a full mock interview and provide and obtain feedback from the interview process

LO4 has been included for the students in Context 2 (see the previous blog post on Context), ie, pre-degree nursing students from UNITEC, while LO5 has been included for the students in Context 3, ie, ESOL students from North Tec.

The Learning Activities in this post will be designed to satisfy these Learning Outcomes.

Phases:

Three phases have been identified for this project. Only the first phase will be detailed in this post. The phases are:

Phase 1:

  • Creating basic activities that help students to recognise a successful interview
  • Providing activities where students are given the opportunity to make positive choices that will lead to successful interview outcomes
  • Providing activities where students can develop an understanding of questions that could be asked in an interview, and how best to answer these questions in order to promote a positive image
  • Providing activities where lecturers are able to support the students as they develop their interviewing acumen
  • Providing activities that can be accessed asynchronously for students to be able to practise their interviewing skills independently

(Elements will include: photoboard, outfits and hair, interview areas, notecards and noticeboards, animations, discussion and interview areas)

Phase 2:

  • Providing more sophisticated interview scenarios, eg police, nursing, teaching, etc
  • Creating activities that utilise a holodeck

(The holodeck, scenarios and new animations will be needed in this phase)

Phase 3:

  • Creating a more holistic learning process by using real companies outside/inside SL or real job vacancies in SL
  • Student activities will follow a step-by-step process from
    • finding the job
    • applying for the job
    • preparing (researching the company/job requirements etc)
    • going through the interview process to job selection.
  • As can be seen, the Phases are closely tied to the LOs.

Stage 1

Initial Requirements:

As the foundation students will be entering SL as classes in the computer labs, there may be as many as 24 students entering at the same time. This means that there will need to be a dozen informal interview spaces and a dozen interview rooms, areas for group and class discussion, and an informal area for relaxing and chatting. Foundation students need to identify an area as their own and feel comfortable in that space if they are to work productively.

Providing an interview area for students is not new in Second Life. Kangan Bateman TAFE, one of the largest providers of technical and further education training in Victoria, Australia, has an existing SL build for the purpose of providing training in interview skills. Their larger student areas for discussion and presentation are well worth considering as exemplars.

Kangan Bateman TAFEInside Kangan Bateman TAFEInformation Boards - Kangan Bateman

The foundation students who will be working in SL will need indoor areas that are open and easily accessible. A lot of the activities proposed could be outdoors, without the need for manipulating around walls and corners. Many educators in SL use these open spaces to great effect. Two examples are Empire State College and ISTE (International Society for Technology in Education). The photos below show an ESC classroom and a discussion area for ISTE students.

Empire State CollegeISTE Discussion Group

For all following activities, suggested Lesson Plans will be made available on Wiki Educator. It is recognised that lecturers in both Foundation and ESOL are used to a great deal of flexibility in planning their lessons and activities. The plans provided on Wiki Educator will be guidelines and recommendations only. The following activities are suggested:

Activity 1

Activity: Students dress for an interview.

Clothing Selection

Aims:

LO1Providing an activity where students need to make positive choices regarding clothing and hair, that will lead to successful interview outcomes. There is a further aim in providing this activity, ie, students will have only just completed Orientation, and this is a fun, simple, safe, useful activity to enable them to build their confidence in walking, sitting, clicking and selecting, dressing, and interacting.
LO5 – Providing an activity where students can practise the English language. Students will need to use active listening, follow instructions, and contribute ideas.

Prerequisite Knowledge/Activities:

  • Students will need to have completed Orientation.
  • Students will have already discussed some ‘do’s and ‘don’t’s of interviewing in class time, including the importance of personal presentation at an interview.

Activity Description:

  • Students are shown the clothing/hair options (photoboard with selections). Students are told that there are some very good choices, some reasonable choices, and some bad choices.
  • Students are told to select an outfit and a hairstyle that they believe is suitable for an interview.
  • Students are told they can change using a screen, that they can click on their selection and use either ‘Replace Outfit’ or ‘Copy & Wear’ and they have only 2-3(?) minutes to make their selection before the wall will disappear.
  • Students seat themselves in a large discussion area, and the lecturer leads them in a discussion regarding the reasons why students made certain choices. (It is envisaged that the discussion area will have a central place where demonstration role plays can take place for other activities. A red carpet or some sort of platform could be used in this activity for students to model their clothing selections. This again would give them practise in basic SL skills).
  • (Optional) Students could be asked to write up a paragraph about their selection and experience. This could be written on a notecard and popped into a mailbox or passed to the lecturer.

Scripted Dressing Mirror

(Required: clothing wall with outfits & hair, screens for changing, a dressing table/mirror (a fun type of mirror could be used where students can use animations as they look at themselves in the mirror – this can be patterned after the scripted dressing mirror available at Cape Breeze), a timer/clock, a seating area, red carpet/platform, and a mailbox.)

Activity 2

Activity: Roleplay a generic interview

Aims:

LO1, LO2, LO3Providing an activity where students can develop an understanding of questions that could be asked in an interview, and how best to answer these questions in order to promote a positive image Also, providing an activity where the lecturer is able to support the students by demonstrating what will be required before expecting the students to attempt an interview themselves. A further aim of this activity is to get the students actively involved in an interview and practising responses to typical interview questions.

LO5 – Providing an activity where students can practise the English language. Students will need to use active listening, follow instructions, and contribute ideas.

Prerequisite Knowledge/Activities:

  • Students will need to have completed Orientation and the ‘Dress for an interview’ session.
  • Students will have already discussed some ‘do’s and ‘don’t’s of interviewing in class time, and will have a list of basic interview questions that can be expected in a generic interview. A list of basic generic questions and a list of behavioural questions (more indepth) will be provided for students and discussed in class. (These question sheets will be made available on Wiki Educator. These questions will also be available as notecards in the interview practice rooms.)

Activity Description:

  • A confident student is selected by the teacher to roleplay with the teacher in SL. This student will be given suggested answers to the interview questions and/or the opportunity to practise answering the questions prior to the class session. (A second lecturer or an actor can be the second participant in this interview.)
  • Students all dress for an interview. The same 2-3(?) minute time limit can be given. Students are told that they will be practising interviews after they have watched a demonstration role-play.
  • Students seat themselves in the large discussion area and observe the interview as it takes place. The interview can be recorded using machinima. This will enable lecturers to play back parts of the interview for discussion. This will also enable a bank of interview videos to be built up for use subsequently.
  • Students discuss the interview before breaking into smaller groups for interview practice. (Optional) Students are also reminded how to operate the audio/video recording so they can record their own interviews.
  • In groups of three students go into separate interview rooms. The generic questions (both basic & behavioural) are available by touch in the interview rooms.
  • One student becomes the interviewer, one student the interviewee, and the third is the observer. Students practise answering the questions given from the prompts on the notecards. Students can swap their roles around, so they all get a turn at being interviewer, interviewee, and observer. Students then discuss their interviews and how they felt they performed in the different roles.
  • Students return to the large discussion area for a winding up discussion, looking at how they felt about their interviews, and if there were any difficulties (either technical or regarding the interviews themselves).
  • (Optional) Students could be asked to write up a paragraph about their interview roles and experiences. This could be written on a notecard and popped into a mailbox or passed to the lecturer. Another alternative would be for the students to write up their experiences on the web (if this is the method of choice used by the lecturer), or even typed up in a portfolio.

(Required: clothing wall & screens, seating area, mailbox (as already listed for Activity 1), video display in discussion area, interview rooms with chairs, table, box with notecards containing both basic & behavioural generic questions, audio/video recording capabilities, cushions, animations for hand shake, etc.)

Activity 3

Activity: Students discuss previous interview experiences.

(This may not be a suitable activity for Context 3 students, depending on their level of fluency in English.)

Aims:

LO2, LO3Providing an activity where students can reflect on an interview experience(s). They will need to be able to identify a type of interview, the type of questions used in that interview, and what the positive and negative aspects of the interview were. They will also need to identify whether the interview was successful or not.

Prerequisite Knowledge/Activities:

  • Students will need to have completed Orientation.
  • Students will have already discussed some ‘do’s and ‘don’t’s of interviewing in class time.
  • In each group of students, there must be at least one student who has been through a job or course application interview.

Activity Description:

  • Students are divided into 4-5 groups of 4-5 (this will vary with lecturer preference). The lecturer gives each group a set of written instructions (on a notecard) regarding the task they are about to do in groups. This set of instructions (which can be altered to suit individual classes) will be available on the Wiki Educator.
  • Students separate into their groups (each group must have at least one member who has previously experienced an interview). Groups can use the informal interview areas.
  • Instructions given to the students are briefly to:
    • Discuss a previous interview – answer the what job/course (ie. what type of interview), where, when, what did interviewer/interviewee do, what questions were asked, how were they answered, what was the end result.
    • Work as a group to produce a notecard that lists both the positive and the negative elements of the interview discussed.
    • Drop the notecard in the mailbox – all members of the group must have their names on the notecard.
  • A practice interview session can follow (if there is time). Students could dress for this practise session but this is not essential. (Perhaps students dress when they use the formal interview rooms, but elsewhere this is optional). The session can use the same groups, varying roles as interviewer, interviewee, and two observers. Or interviewer, interviewee, and support person. This could lead into a subsequent discussion of whanau/fono interviews.

(Required: informal interview areas, (possibly outdoors with seating, table, box with notecards containing both basic & behavioural generic questions – these question boxes can be located in both the formal interview areas & the outdoor informal areas), clothing wall & screens (optional).)

Activity 4

Activity: Students practise a selected interview type.

NOTE: This is a variation of Activity 2. The LOs and Prerequisites are the same as in Activity 2.

Activity Description:

  • Students all dress for an interview. The same 2-3(?) minute time limit can be given.
  • Students are divided into groups of three (interviewer, interviewee, and observer) and each group selects a basic interview scenario (they can choose from: police entry, nurse entry, job application for a salesperson at JB Electronics, job interview as a kitchen hand at Hell’s Pizza, or job interview as a ride supervisor at Rainbow’s End (contacts in these three companies have agreed to provide information for mock interviews).
  • (Optional) Students can once again be reminded how to operate the audio/video recording so they can record their interviews.
  • In groups of three students go into separate interview rooms. The generic questions (both basic & behavioural) are available by touch in the interview rooms, so are questions for their particular scenario. (Perhaps there could be three boxes in each interview room: one containing the basic generic, one containing the behavioural generic, and one with the sets of specific scenario questions – it would be best if lecturers could have this box unavailable unless required, to prevent earlier sessions from having access to the scenario questions.)
  • One student becomes the interviewer, one student the interviewee, and the third is the observer. Students practise answering the questions from the notecards. Students can swap their roles around. Students then discuss their interviews.
  • Students return to the large discussion area for a winding up discussion, looking at how they felt about their interviews, and if there were any difficulties.
  • (Optional) Students could be asked to write up the session as in Activity 2.

(Required: clothing wall & screens, seating area, mailbox (as already listed for Activity 1), interview rooms with chairs, table, boxes with notecards, audio/video recording capabilities, cushions, animations for hand shake, etc.)

Activity 5

Activity: Students practise a whanau/fono interview.

NOTE: This is a variation of Activity 2. The LOs and Prerequisites are the same as in Activity 2.

Activity Description:

  • Students seat themselves in the large discussion area and watch a short video on whanau/fono interview.
  • Students select either a whanau or fono interview. Students are then divided into groups of 4-6 (interviewer, interviewee, and assigned roles as family/support people). Guidelines for support people are provided on notecards, as well as extra guidelines for interviewers – how to acknowledge support people, ask for their input, give them time to speak, etc.
  • Students all dress for the interview to suit their roles. The same 2-3(?) minute time limit can be given.
  • Student groups will need to use the informal interview areas for this session as there will not be enough room or chairs in the more formal interview rooms(?). The same boxes with questions on notecards can be used.
  • Students practise answering the questions from the notecards. Support people are invited to speak and contribute to the interview. Students then discuss their interviews.
  • Students return to the large discussion area for a winding up discussion, looking at how they felt about their interviews, and how these interviews were different to previous interviews.
  • (Optional) Students could be asked to write up the session as in Activity 2.

(Required: clothing wall & screens, seating area, mailbox (as already listed for Activity 1), informal interview areas with seating, table, boxes with notecards, notecards with extra information for whanau/fono interviews, animations for hand shake, etc.)

Activity 6

Activity: Obtain information as an interviewer

(This may not be a suitable activity for Context 3 students, depending on their level of fluency in English.)

Aims:

LO5 – Providing an activity where students determine the preparatory steps for obtaining information as an interviewer, and how to ask suitable questions to obtain information. A further aim of this activity is to allow students to obtain enough information from a Health Professional to write a report.

Prerequisite Knowledge/Activities:

  • Students will need to have completed Orientation and the ‘Dress for an interview’ session. It is also recommended that students have experience such as that in Activity 2, so they feel more confident in the interview setting.
  • Students will have already discussed some ‘do’s and ‘don’t’s of interviewing in class time, and will have discussed open questions and how to use them to extract information. Students will have been given requirements regarding their assignment as an interviewer. (These requirements for these students will be made available on Wiki Educator. The requirements will also be made available on notecards within SL for easy access.)

Activity Description:

  • Students seat themselves in the large discussion area and watch a short video of an interview with a health professional.
  • Students all dress for an interview. A 2-3(?) minute time limit can be given.
  • In groups of three students go into separate interview rooms. Questions for interviewers (to elicit information) are provided on notecards, as well as suggested scripts for those being interviewed. Information on this script could be used to answer the questions. Notecards for this activity could be obtained by touch from a different source to the generic/scenario boxes(?). (This could be a picture, a first aid box, or ?)
  • Students can swap their roles around, so they all get a turn at being interviewer, interviewee, and observer. Students then discuss their interviews and how they felt they performed in the different roles.
  • Students return to the large discussion area for a winding up discussion, looking at how they felt about their interviews, and if they were able to elicit the information they needed from the interviewee(s).
  • (Optional) Students could be asked to write up a paragraph about their interview roles and experiences. They could possibly write up a few paragraphs of information on the person they interviewed, and submit this on a notecard to the lecturer.

(Required: clothing wall & screens, seating area, mailbox (as already listed for Activity 1), video display in discussion area, interview rooms with chairs, table, object with notecards containing open questions for interviewer & script for interviewee, audio/video recording capabilities, cushions, animations for hand shake, etc.)

Activity 7

Activity: Obtain information as an interviewer

(This may not be a suitable activity for Context 3 students, depending on their level of fluency in English.)

Aims:

As in Activity 6.

Prerequisite Knowledge/Activities:

  • As in Activity 6, plus:
  • Completion of Activity 6.

Activity Description:

  • A number of guest health professionals are asked to help out as interviewers in SL.
  • Students are allocated a day and time, as well as a location for interviewing a health professional.
  • Students complete the scheduled interview as required. This interview can be audio, video taped (if required).
  • Following the interview students need to write a report (as detailed in the document on Wiki Educator). This document is submitted to the lecturer as stated in the criteria.

(Required: as in Activity 6).

Activity 8

Activity: Complete a mock interview

Aims:

As in Activity 2, plus:

LO6Participate in a full mock interview and provide and obtain feedback from the interview process.

Prerequisite Knowledge/Activities:

  • As in Activity 2, plus:
  • Completion of Activity 2 (and preferably a number of other listed activities).

Activity Description:

  • A number of guest interviewers are asked to assist in SL. These can be business people, other tutors, or senior students. These guest interviewers are provided with an assessment sheet for assessing the performance of the interviewees. (This will be available on Wiki Educator.)
  • Students are allocated a day and time, as well as a location for their interviews.
  • Students complete the scheduled interview as detailed. This interview can be audio, video taped (if required).
  • Students must prepare for the interview by dressing appropriately, arrive on time and at the right location (formal interview rooms will have to be numbered). Students will need to demonstrate suitable behaviours throughout the interview process, from initiation to termination.
  • Following the interview students receive feedback about their performance, are able to replay parts of the interview if they desire, and then get to write a reflection on their own performance. This can be submitted on a notecard through the mailbox or directly to the lecturer.

(Required: as in Activity 2).

Activity 9

Activity: Students practise skills and access resources independently (asynchronous learning experience)

Aims:

All LOs, except for LO6.

Prerequisite Knowledge/Activities:

  • Students will need to have completed Orientation.
  • Students will have already discussed some ‘do’s and ‘don’t’s of interviewing in class time.
  • The materials provided here for students can be accessed at any time throughout the duration of the learning experience.

Activity Description:

  • Students can access information from bulletin boards on the key points of interviewing. The information will be summarised on the bulletin board, and available in more detail on notecards at the bottom of each bulletin board. A similar system can be seen in the combination bulletin board/notecard holder seen in the picture from Danish Visions below. The content shown in the photo is obviously very different!

Danich Visions Bulletin Boards & Notecards

  • Students can click on links to take then to web information on interviewing. Students can also click on web links for self-marking quizzes on interviewing. These links can appear on their own board.
  • Students can enter a formal interview room where a robot avatar is scripted to ask the basic generic and behavioural generic questions. Students can record their responses and replay these to see how well they did.
  • Students can sit in the large discussion area and touch for a selection of videos on interviewing. They can watch these videos at their leisure.

(Required: bulletinboards/notecards with information on interviewing skills, links to web information, links to quizzes, 2 formal interview rooms equipped as the regular formal interview rooms, robot avatar scripted for asking questions, audio capabilities. video display with selection of videos to view)

Activity 10

Activity: Fun interview activity

Aims:

All LOs, except for LO6.
A bit of fun to lighten the activities available.

Prerequisite Knowledge/Activities:

  • Students will need to have completed Orientation.
  • Students will have already discussed some ‘do’s and ‘don’t’s of interviewing in class time.

The materials provided here for students can be accessed synchronously and asynchronously (as long as students enter SL with at least one other student).

Activity Description:

  • Students can enter the “fun” interview room with a partner. Students touch to select one of two fun interviews from a panel (ie as a Starship Trooper at Armageddon Pulp Expo, or as Santa’s Little Helper in the staged version of the Simpsons (the Simpson’s pet dog).)
  • The student who chooses to be the interviewee has to select one of four possible outfits suitable for the interview. The outfits are displayed as pictures and the student does not have to wear the outfit. The student who is the interviewer records the interviewee’s selection on a touch screen.
  • Students obtain notecards by touch. The interviewer has the questions that he/she is to ask the interviewee. The interviewee has possible answers (four for each question that he/she will be asked).
  • As the interviewee answers each question, the interviewer records his/her answers on the screen. At the end of the interview a finish button is touched, and a score is given as to how appropriate the interviewee’s selections were.

(Required: one interview room, notecards with questions, and multiple-choice answers, pictures of outfits, a ‘game’ machine where the interviewer can input the interviewee’s answers, scripted ‘finish’ feedback.)

Fun Interview

Foundation Education Context

Stage 1 in Production is to identify the context of both students and lecturers as they prepare to engage with the Second Life resources.  This is sometimes referred to as background or user research.  For a detailed description of the full production process please refer to the blog posting by Leigh Blackall – Producing educational resources through Second Life.

Three contexts will be examined.  The majority of students who will be using the Second Life resources fit into Context 1 which is a general context of Foundation Education (MIT, Whitireia, Otago Polytechnic, Wintec, and half of the North Tec students).  Context 2 includes a specific group of pre-degree nursing students from UNITEC, and Context 3 includes ESOL students from North Tec.  Context 1 will be examined in detail, while Context 2 and 3 will be discussed only where there are differences in comparison to Context 1.

Foundation students at Manukau Institute of Technology are fairly representative of foundation students around the country, so general assumptions will be made based on this group.

Ethnicities of MIT Foundation Students (2008)

  MIT possibly has a greater ethnic mix than other institutions because of the multicultural diversity in South Auckland.  The MIT Foundation students represent over 60 different countries of origin.  The main ethnic groupings are represented in the graph to the left.

There are always more female than male students, and students range in age from 16 to 60 years old.  Students are a mixture of those who chose to leave education early as the high school system was not working for them, those who were forced to leave out of financial necessity, teen pregnancy or family need, those who are at a crossroads and have made a conscious decision to change direction, and those who are battling with a new life in a new country and having to retrain in the English language.  Recent trends have seen an influx of younger school leavers, and this is not surprising as in South Auckland, Manukau City statistics show 800 students leave school each year with few or no qualifications.

What are the prevailing attitudes to computers, the Internet and if they have heard of Second Life, and what are their preconceived ideas of all that applied to their education?

The majority of students entering foundation programmes have a computer at home.  As the average age of students has decreased, more and more of those sitting in classrooms have some degree of skill using the computer.  Students who lack basic computing skills are enrolled in a computing course to help them achieve sufficient digital literacy to cope with further study/work demands.

Students use computers in many subjects.  Most subjects utilise the labs at least one session per week.  Students seem to enjoy using the labs and computers.  Student evaluations reflect a very positive attitude towards working in the computer labs.

Very few students ever hear about Second Life and the few that have, associate Second Life with gaming.  The idea that Second Life can be utilised for education is new to nearly all students.  Staff are starting to hear more about Second Life.  

What might their motivation levels be like?

Motivation levels amongst students would be high.  When asked about Second Life, students tend to respond with immediate curiosity and enthusiasm.  It is vital that the initial motivation be sustained carefully once students first enter Second Life.  It will be essential that Orientation is interesting and carefully structured with ample scaffolding.  There are many who enter Second Life who quickly lose interest without adequate support.  Foundation students need more support than most and it is imperative that they can have a successful start in Second Life.  If they feel they cannot make something work or that something is just not possible, the level of motivation will soon plummet.

In order to provide smooth Orientation within Context 3, instructions for Orientation must be in simple text, easy to follow and understand.  This requirement will assist all foundation students as there are many who have English as a second or even third language.

What is their access to computers with the right specs going to be, and what about Internet connection?

At MIT, of those interviewed prior to orientation, more than 95% stated they have home computers, also have the Internet.  The majority of these students have Broadband access.  It is expected that this will vary for students at different institutions depending on their geographical location and high speed access availability.

A lack of high speed connections from home computers will not impact on this project as all students (in all three contexts) will be using computers in computer labs at their respective institutions.  At present all collaborating institutions have IT support and there should not be any problems with ensuring students have adequate software and hardware to use Second Life.  If students want to operate Second Life outside of class time, they will need to check the specs on whatever home computers they have available.  IT personnel have agreed to limited use of Second Life at this stage (ie use from one or two computer laboratory(ies) only).

Will they only be able to access from their school and so their setting will be computer labs under supervision?  Or will some have access from home or outside, and want to (and/or be expected to) use the resources independently?

Students will have access to computers that are equipped to run Second Life within their institutions.  These sessions will be conducted with the lecturer present in all cases.  There will be no expectation for work to be accessed on Second Life outside of the class session, but provision will be made for asychronous learning activities for the highly motivated students who want more time than can be offered in class.  At MIT, if students want extra time in Second Life outside of class, and they have no home computer, the computer lab that is equipped with Second Life capabilities, will be made available over lunchtimes.

What sorts of supports (if any) will be in place from the school?

The IT Helpdesk is available to answer student queries.  It is hoped that the staff who man the Helpdesks in the institutions will be given some instruction/information so they can help students.  

What sorts of restrictions (if any) might the school have on the Internet and Second Life?

All institutions have firewalls in place, but all IT departments have agreed to make a provision for this project so that Second Life will be available in at least one full computer laboratory.

What else can you tell us about the context and frame of mind in which key people (especially other teachers) will be approaching these resources?

The Foundation Project Team will be highly motivated to make this a successful experience for students.  As Team Leader, I currently spend many hours in Second Life and it had literally become my home away from home.  I believe that this enthusiasm will flow onto the team.  I also believe that there are three core areas which will increase general motivation for this project:

  • There is a nationwide push towards improving levels of adult literacy.  Second Life provides a tool for improving verbal literacy through avatar communication, reading literacy through information on notecards, noticeboards, and links to documents and webpages, and digital literacy through using the computer for activities outside of mere document creation and presentation.
  • Foundation lecturers are acutely aware of the need to improve student retention by providing students with absorbing and varied learning activities.  As Second Life is inherently interesting and new, and is inclusive, in that all students can be equally active synchronously, there is a great potential for involving and absorbing the interest of students so that retention is more likely.
  • Foundation students have a great need for social networking, for community, and the Second Life platform is ideal to promote this in a positive manner.

The students in Context 3 aim to have their students participate in speaking practise with tutors in a virtual environment. They will make use of the interviewing resources, but can extend their experiences inworld to include any of the already available ESOL resources in Second Life.

 

 

Rationale

This blog is devoted to the Foundation Interviewing project (SLENZ).    The Educators’ Project Team, led by Manukau Institute of Technology (MIT), proposes to create a Second Life environment where students can prepare for and practise skills related to the interviewing process.

Foundation or Bridging Education lays skills for academic and professional futures for students. A bridging programme provides a link between a student’s past, his previous learning opportunities or lack of opportunities, and the possibilities that lie ahead for further training in an academic environment or employment in the current job market.

Whether progressing on to further tertiary study, or entering the work force, our foundation students will be faced with interviews and interview acumen will be a key to successful progression on their chosen pathways.

Second Life, an online virtual world, has been chosen as the environment for providing interview training resources for foundation students.  There are several reasons why this choice was made:

  • In the real life classroom, students find lessons on interviewing to be a theoretical experience, with limited opportunites for role plays because of time and resource constraints.  These constraints can be removed within Second Life.
  • Second Life has a stimulating learning environment with a supportive social network.  
  • The ability to be represented by an avatar provides a sense of security so that more reserved students can be encouraged to participate in role-plays in a less threatening environment.

The initial postings made on this blog will be part of the planning and development process for SLENZ. Collaborators on the Foundation Interviewing Project, including educators from MIT, Wintec, North Tec, Otago Polytec, Whitireia, Unitec, and Redbridge College (UK), are encouraged to voice their opinions using this blog.  It is vital that the needs and requirements of students and lecturers from all institutions are met as fully as possible.  The ideas and comments of educators, designers, readers, SLENZ supporters from all arenas, are also welcome.